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Sine/Cosine Vector Components
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Sine/Cosine Vector Components

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Brush up on your sine/cosine and then give this a try! Build complex animations simply by building the X and Y vector components separately. For each ball added, you can assign different vector components to X and Y position. Each of those can be adjusted by altering the scaling factor and angle (the variable "a"). The text fields can process simple equations like changing the angle to "a*2".
+ + + Angle(a):°
(add an object)
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